Lava Surge, Part Two
July 20, 2010 4 Comments
What do you think about a Lock and Load type treatment with Lava Surge? *Flame shock ticks have a 30% chance to make your next Lava Burst not trigger its cooldown* Would definately solve the problem of the 8 second window having meaningless Surge procs.
For those that don’t know, Lock & Load is a hunter ability.
You have a 100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 6% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.
Of course, this sounds like a nifty idea, especially from the point of view where it makes the proc easier to use and react to. Thusly, I needed to do some math on this (because that’s… well… what I do?) and produce a nice shiney graph from GoogleDocs. I took the previous sheet I’d made to look at Lava Surge, removed the now non-existent 30% chance, and turn the 10% one into a 20% Lock & Load type proc instead.
A word of warning: I went with a fairly simple calculation on this, which is why you see the spikes/dips at certain haste percentages, and I’m also ignoring the damage from Flame Shock, as it should be consistent for each of the models. The overall difference isn’t much, but it is a slight improvement while also making it easier to use. Remember my Current Lava Surge model assumes some delay on recasting Lava Burst due to current casts and user delay.
PS: the original post had a different graph, because I mixed up on adjusting for an overall dps figure, and I used the “with proc” value as my comparative figure instead. Oopsy.