Niche Design is for the Birds

One of the design approaches we’ve seen over the years in WoW is the “niche design” approach, where each class or spec has a specific thing that they’re good at. This applies to all roles, so that some healers may be better at tank healing than raid healing, some tanks may be better at quick movement, but the biggest area is how this is applied to DPS specs. Read more of this post

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Alpha: General Gameplay Notes

These are my feedback notes for Alpha testing. I’ll come back and edit/expand these as testing continues. Cross posted to Alpha Forums

Feb 13th: Mostly re-written after recent Alpha changes.
Feb 15th: More notes in italics.
Mar 3rd: New notes in italics, mostly on Artifact stuff

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Alpha: Bug & Technical Notes

Collecting bug notes here. Read more of this post

Math Reference: Crit Damage Calculations

Before I answer this question, I’ll cover how crit damage bonuses work, and how multiple sources interact. Read more of this post

Math Reference: Haste Calculations

I’m going to try to put together some reference notes for mathy questions I get on twitter.

Percentage based haste buffs multiply together, while rating based buffs are added to your current haste rating & then converted into a single haste percentage, then treated as one of the percentage effects Read more of this post

Elemental Feedback – Legion Alpha

A collection of notes on the Legion Alpha so far, for Elemental Shaman obviously. Read more of this post