Deconstruction of a Rotation: General Rotation Logic


There are a few misconceptions about how abilities should be used. Most of these follow the “use your biggest hitting ability first”, but this fails to take into account a lot of subtleties in rotations. To try to explain these I’ll use the Elemental rotation as a basis for explaining the logic. Read more of this post

Simulations, Logs & Dummies


Meters, Warcraft Logs & Statistics: Part 3

A continuation of the blog series I started recently (Part 1, Part 2).

Another common question raised by players is the “My sims say I should do X DPS but I only get Y DPS on dummies or from WCL parses” one. Unfortunately all three approaches can’t reliably be cross-compared with each other for specific details. Read more of this post

Rankings & Detrimental Behaviour


Meters, Warcraft Logs & Statistics: Part 2

Earlier in the week I covered how there’s a feedback loop (or “snowball effect”) on players moving away from specs based on statistics. Today I’ll be looking at rankings, how these can distort the aggregated data on Warcraft Logs, and why taking non-optimal actions to increase rankings are bad.

In other words, padlords gonna pad, and it’s bad. Sorry, no graphs this time. Read more of this post

The Effect of Player Perception of Class Balance on Player Perception of Class Balance


Meters, Warcraft Logs & Statistics: Part 1

Player perceptions of class balance are based around a few different metrics: ranking & statistic pages from WarcraftLogs, stacked simulation results for all specs, or even in-game DPS meters. There are problems with all of these approaches, and these may be the reasons why players see under or over-powered specs in a different light to the dev team. Read more of this post