Arcane Mastery Problems

Mastery effects vary from spec to spec, and I’ve already highlighted the issues around change based masteries like Overload, but there’s another I want to look at: Savant for Arcane Mages. This increases maximum mana and regeneration, as well as increasing the damage bonus from Arcane Charges, but there are some interesting interactions in how the spec is designed. Read more of this post

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Min/Maxing: Are these extra 1000 DPS increases worth it?

One of my recent theorycrafting thoughts was on looking at APL’s and reducing the complexity to see how this alters DPS output. The idea is that a less complex rotation will be easier to use in-game, and maybe even counter-intuitively increase damage.

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Legion Weak Auras – Arcane Mage

binks arcane weak auras

Found here

Important things to note:
Outer curve on the Arcane Missile auras indicate the time remaining on the buff stack
Dark blue bar is mana, purple icons are charges, light blue bar is the Evocation CD.
Arcane Barrage gives a glow when mana % is less than 1.25 * Evo CD / 90 for slow burn (this is part of my single phase “Slow Burn” rotation which can be found here  and thanks to Satron again for LUA code help)

Other custom code includes the Words of Power bonus chance indicator.