Alpha: Bug & Technical Notes


Collecting bug notes here. Read more of this post

Elemental Feedback – Legion Alpha


A collection of notes on the Legion Alpha so far, for Elemental Shaman obviously. Read more of this post

Legion-ary Maths!


I’m working on a few things at the moment.

Elemental

  • LavaCalcs is a basic rotation/stat weight calculator. I’m not going to go as far as evaluating every talent or set bonus, but you’ll be able to see the effects each has on your output.
  • Elemental Legion Math is my experimental sheet, mostly showing graphs for various things like Lava Burst frequency with various Lava Surge chances, Maelstrom generation vs Lightning Shield generaiton in Warlords, and Overload proc behaviour in small windows.
  • Guide work will start as we get further into beta, but this won’t be released until Legion actually goes live

Balance

What’s this, you say? Moonkin stuff? But aren’t you an Elemental Shaman Binks? Yes, but my “primary” alt has always been a Moonkin, and I’m going to keep my options open for mains this time around.

  • LunarCalcs is a work in progress, based off the Lava Calcs layout.
  • Guide? Maybe.

 

Elemental Talents in Legion


A quick listing of talents

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Legion Beta Spell Data


Initial stuff, horribly messy.

  • Bloodlust debuff lasts until cancelled, probably end of the fight.
  • Hex has a 30 second cooldown, but still has a 30 yard range
  • Lightning Shield is gone
  • Searing Totem is gone
  • Tremor/Grounding/Capacitor gone too
  • Totemic Fury (talent?): Summons 3 totems, all attack your target. Earth increases Earth Shock damage by 50%, Fire increase Lava Burst crit chance by 100%, Lightning reduces cast time of Lightning Bolt by 50%
  • LB/LvB generate 15 maelstrom, Chain lightning generates 6. It says “damage from” so assume per hit.
  • Lightning Surge Totem: replacement Capacitor
  • Gust of Wind – hurls you forward. Assume Enh only
  • Fleet of Foot – for 6 seconds after level Ghost Wolf you move 20% faster (Elemental)
  • Wind Rush – increases movement speed by 60% for 5 seconds
  • Liquid Magma is now  Totem with a 1 min CD.
  • Elemental Fusion – increases lava surge chance by 10%
  • Storm Elemental looks the same
  • Frost Shock uses maelstrom, slows target by 50% for 5-10 seconds based on maelstrom spent
  • Voodoo Totem (Talent) – hexes all enemies within X yards for Y. Enemies can only be hexed once. Replaces Hex.
  • Songs of Flame (75 Talent) Greater Fire Elemental is joined by 2 Sonds of Flame who attack your target
  • Lightning Rod – 1 min CD (Elemental). Nature spells deal 20% more damage to the target and also deal 500 damage to enemies within 20 yards
  • Magnitude (75 Talent) any time a target is standing in Earthquake with Flame Shock gouts of Magma will erupt at their feet dealing extra damage
  • Fire Elemental is a 5 min CD, lasts “until cancelled” and causes Maelstrom generation to be increased by 100% for 15 seconds after casting.
  • Earth Elemental is a 2 min CD, reduces damage taken by 30% for 15 sec (auto cast or active?)
  • Path of Flame (15 Talent) increases Flame Shock & Lava Burst damage by 10%
  • Path of Elements (15 talent) cooldown on summoned Elementals is reduced by 60 seconds.
  • Echo of the Elements grants 3(!!!) charges for Lava Burst
  • Ascendance lasts for 1 minute? (Bad data?)
  • Earthquake is now “Earthquake Totem” and is instant
  • Molten Earth also shows up in here so data may be weird.
  • Spiritwalkers Grace is Resto only

 

A Maelstrom of a Problem


As you may have seen, there’s a blog post on upcoming Legion changes for Shaman. The big problem I see with this is that Maelstrom generation will be too high, and rotation priorities will end up causing conflicts between strong spells.

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Plans for Legion


Thinking forward, because I always do this, I’ve decided I’m going to try doing a little less when it comes to Theorycrafting work. I’ll still be doing SimCraft APL & profile updates, testing, theorycrafting, etc, as well as working on the guide, but I think when it comes to raid & dungeon boss notes or gear lists I will pass the torch on that to someone else, so to speak.

I think there’s space in the community for multiple people to be doing different things, or even having overlaps, and a number of people have pointed out that my consistent “lack of progression” means that I don’t have direct experience of bleeding edge content to provide notes for, which is a valid point. It also means I’ll be able to spend more time on actual mathy stuff, or have more spare time.

This all assumes that I’m staying Elemental, as I’m open to the possibility of changing class depending on how the spec changes as Legion development continues, or maybe even quitting the game (again). If I do change it’ll be to another caster, either Balance Druid, Mage or Warlock. We’ll see how it goes.

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