The Game of Stat Values: Elemental Edition

Taking another look at Elemental stats, in particular how each one affects damage output. Please note that all of the work I’ve put in on this is using the T19P SimCraft profile, which has 10303 Crit (31.44%), 5068 Haste (30.09%), 1578 Mastery (25.02%) and 0 Versatility (0%).

The table of analysis & results can be found here, which compares the base profile to subsequent sims where I add 1000 of each stat in turn to see how it affects damage.

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List of Non-Optimal Things for Elemental

This is part FAQ, part personal note on “things for which optimization has been attempted and found lacking”. Read more of this post

Elemental Spreadsheets

This is going to be a collection post of Elemental spreadsheets I’ve put together, in order to have a single “go here” post for Discord. Please note if the Wowhead guide recommends something different, use that instead.

LavaCalcs (Probably needs further updates, etc)
Stat Ratios – 875 (Generated using BloodyStats)
Stat Weights Analysis (Note: not final or 100% accurate yet)

Elementally Legion: Stats

As per usual, a common question is about the stat priority for Elemental and responses are either surprised or disappointed when the answer is “Crit”. More accurately, it’s as follows:

Int >> Crit > Haste ~= Versatility > Mastery

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Legion Weak Auras – Elemental Shaman

With the Legion pre-patch due on the 19th of July it’s time to post my Weak Aura set.

WoWScrnShot_071616_123456

Wago.io collection

HUD
Primary Cooldowns
The Right Icon Set – talented cooldown abilities
The Left Icon Set – buffs, defensive abilities and other stuff
Maelstrom predictor bar – with thanks to Cyous & Satron for custom coding work
Secondary abilities – more utility & totem spells
Lightning Transparency

Re-evaluating Stat Weights

Or why Binks is going to try learning Python.

Stat weights. Those things that people ask for all the time in the assumption that they’re a magical set of numbers that will tell you how to get to the best gear set ever.

Hint: they’re not.

I’ve decided that a better approach may be to take a bit from Stat Weights, a bit from the continual “stat cap” questions, and approach this from a “What are people actually wanting these numbers for in the first place?” direction.

Lets tackle that last bit first: What’s the purpose of Stat Weights? Read more of this post

Fixing Elemental

To be perfectly honest, fixing Elemental will probably require more work than there is available time for before Legion. Here’s a few things that I think would improve underlying Elemental mechanics so that there’s fewer negative issues, more options for increasing the required skill cap and reducing the need to switch talents for every boss while also trying to avoid cookie cutter builds (although a few talents will favour others). Read more of this post