Simulations, Logs & Dummies


Meters, Warcraft Logs & Statistics: Part 3

A continuation of the blog series I started recently (Part 1, Part 2).

Another common question raised by players is the “My sims say I should do X DPS but I only get Y DPS on dummies or from WCL parses” one. Unfortunately all three approaches can’t reliably be cross-compared with each other for specific details. Read more of this post

Rankings & Detrimental Behaviour


Meters, Warcraft Logs & Statistics: Part 2

Earlier in the week I covered how there’s a feedback loop (or “snowball effect”) on players moving away from specs based on statistics. Today I’ll be looking at rankings, how these can distort the aggregated data on Warcraft Logs, and why taking non-optimal actions to increase rankings are bad.

In other words, padlords gonna pad, and it’s bad. Sorry, no graphs this time. Read more of this post

Why “Best In Slot” lists are a thing of the past


“Best In Slot” lists, or “BiS” for short, are gear lists identifying the best possible combination of items for each spec. Sometimes there can be differing opinions, or different lists for different talent combinations, but the reason why they are popular is because they’re essentially a shopping list of items to get.

However, these lists are somewhat impractical outside of “thought experiments” or SimulationCraft default profile restrictions because of one thing: random item bonuses.

Thunder/War/Titan-forging

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Sending Senpai Supplications


Aka “Why it’s not okay to keep sending directly to community experts about stuff”

One of those prices of “e-fame” and/or being known as an expert is that people tend to come to you to ask questions about things in your wheelhouse (and sometimes outside it). This is a short conversation point about why it’s better to exhaust other options first, like reviewing previously written information/guides or asking other players on chat/forums.

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A Short Rant About Stat Weights


Everyone likes their stat weights. The problem is that the way stat weights are used doesn’t actually match up with how they’re generated.

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The Game of Stat Values: Elemental Edition


Taking another look at Elemental stats, in particular how each one affects damage output. Please note that all of the work I’ve put in on this is using the T19P SimCraft profile, which has 10303 Crit (31.44%), 5068 Haste (30.09%), 1578 Mastery (25.02%) and 0 Versatility (0%).

The table of analysis & results can be found here, which compares the base profile to subsequent sims where I add 1000 of each stat in turn to see how it affects damage.

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Fixing Elemental


To be perfectly honest, fixing Elemental will probably require more work than there is available time for before Legion. Here’s a few things that I think would improve underlying Elemental mechanics so that there’s fewer negative issues, more options for increasing the required skill cap and reducing the need to switch talents for every boss while also trying to avoid cookie cutter builds (although a few talents will favour others). Read more of this post