Min/Maxing: Are these extra 1000 DPS increases worth it?

One of my recent theorycrafting thoughts was on looking at APL’s and reducing the complexity to see how this alters DPS output. The idea is that a less complex rotation will be easier to use in-game, and maybe even counter-intuitively increase damage.

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Stat Weight Graphs Part 3: Raidbots edition

Thanks to Seriallos from Raidbots.com I now have full stat weight plots for every DPS spec, and this data should be easily updateable as I’m reading directly from JSON files he’s hosting. I’ll link in the spreadsheets as I set them up, along with interesting stat charts that indicate something different/unusual. Read more of this post

Deconstruction of a Rotation: General Rotation Logic

There are a few misconceptions about how abilities should be used. Most of these follow the “use your biggest hitting ability first”, but this fails to take into account a lot of subtleties in rotations. To try to explain these I’ll use the Elemental rotation as a basis for explaining the logic. Read more of this post

Simulations, Logs & Dummies

Meters, Warcraft Logs & Statistics: Part 3

A continuation of the blog series I started recently (Part 1, Part 2).

Another common question raised by players is the “My sims say I should do X DPS but I only get Y DPS on dummies or from WCL parses” one. Unfortunately all three approaches can’t reliably be cross-compared with each other for specific details. Read more of this post

Rankings & Detrimental Behaviour

Meters, Warcraft Logs & Statistics: Part 2

Earlier in the week I covered how there’s a feedback loop (or “snowball effect”) on players moving away from specs based on statistics. Today I’ll be looking at rankings, how these can distort the aggregated data on Warcraft Logs, and why taking non-optimal actions to increase rankings are bad.

In other words, padlords gonna pad, and it’s bad. Sorry, no graphs this time. Read more of this post

The Effect of Player Perception of Class Balance on Player Perception of Class Balance

Meters, Warcraft Logs & Statistics: Part 1

Player perceptions of class balance are based around a few different metrics: ranking & statistic pages from WarcraftLogs, stacked simulation results for all specs, or even in-game DPS meters. There are problems with all of these approaches, and these may be the reasons why players see under or over-powered specs in a different light to the dev team. Read more of this post

Stat Weight Plots Mark II

I wrote a small thing recently on Stat Weight Plots and have now expanded this into something that others can run with minimal configuration and lots of CPU power. For reference, running a 4 stat Crit Plot for Arcane Mages took roughly 3 hours using 7 threads on my i7-6700 so you either need a similarly powerful CPU or lots of time.

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