Stat Weight Plots Mark II


I wrote a small thing recently on Stat Weight Plots and have now expanded this into something that others can run with minimal configuration and lots of CPU power. For reference, running a 4 stat Crit Plot for Arcane Mages took roughly 3 hours using 7 threads on my i7-6700 so you either need a similarly powerful CPU or lots of time.

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Plotting Stat Interactions


This is another way to look at the “X was my best stat so I added more of it, but that made Y my best stat so I re-did my gear and now X is my best stat again” loops that arise from people using stat weights incorrectly. The idea is to show how the stat weights of Crit, Haste and Mastery change relative to a minimum to 99% range for each stat.

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Investigating Stat Targets & Minimums


One of the things I regularly see in Discord spec channels is “I have X% Crit, Y% Haste, Z% Mastery, what am I doing wrong?”, usually followed by something like “You should drop some Crit to get A% Haste”. Questions & responses like these appear to be carried over from prior expansions, but are not really applicable anymore due to a number of mechanic changes.

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Talent Interaction Analysis


I’ve had this sitting in my goggle docs for a while but have only now bothered to write a post about it. As part of my on-going series of posts about using spreadsheets to set up & analyse SimulationCraft results I’ve made a “pairwise talent analysis” sheet.

Click Me.

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Trinket Analysis: Mark II


Last month I did some work around generating lots of Trinket data for analysis.

The only catch is that to continue this sort of analysis it would require a lot more work to generate more trinket data, trinket pair combinations for interactions and somehow working out how to present this in an easy to read/understand format.

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Trinket Tip Tabluation


Aka “How to make big amazing graphs of trinket data for your spec just like Binks does!”

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Re-evaluating Stat Weights


Or why Binks is going to try learning Python.

Stat weights. Those things that people ask for all the time in the assumption that they’re a magical set of numbers that will tell you how to get to the best gear set ever.

Hint: they’re not.

I’ve decided that a better approach may be to take a bit from Stat Weights, a bit from the continual “stat cap” questions, and approach this from a “What are people actually wanting these numbers for in the first place?” direction.

Lets tackle that last bit first: What’s the purpose of Stat Weights? Read more of this post