Binkenstein’s Elemental 8.0 Redesign

My recent writing project has been to put together a base redesign for Elemental in Battle For Azeroth. I haven’t gone as far as having a detailed outline for talents, mostly because they’re secondary to getting the core mechanics sorted. I’ll post a copy of this to the WoW Alpha/Beta forums whenever they go up (assuming I have access, of course). Read more of this post

Advertisements

WoW 8.0 Elemental – “Pay Off” Abilities

Following on from the post about Overload, and somewhat related to it, is the subject of “Pay Off Abilities”. This is something that has been mentioned in developer posts on the WoW forums, specifically around how Earth Shock, Lava Burst and Stormkeeper are all “big” moments in the rotation but having three of them diminishes the rotation somewhat. Stormkeeper itself will be relegated to a talent in Battle for Azeroth (at least, it was based on screenshots taken at Blizzcon) so this is mostly about the other two spells.

Read more of this post

WoW 8.0 Elemental – Overloads

After the announcement of Battle for Azeroth over the weekend at Blizzcon it’s probably time to take another look at the current Elemental Shaman design and point out what I think are the problems that need to be resolved.

Overload

Going back to one of my regular subjects for Elemental, and probably one where I feel the strongest but also realize that it’s fairly subjective: Overloads, how they scale with mastery, generate additional maelstrom, and introduce additional variation.

Read more of this post

Elemental Talents & Rotation Complications

I’ll be cross posting this to the PTR forum for more visibility

We’re getting closer to the eventual 7.1.5 release date every day, and with the Christmas Holidays coming up there’s less and less chance that further changes will be made to the PTR. It’s with this in mind that I want to highlight a few issues for Elemental that could be resolved this patch.

Read more of this post

Echo and the Missing Charge

In the initial 7.1.5 PTR Echo of the Elements was changed to 3 charges.

giphy

In the latest build it was reduced to 2 charges, which disappointed a number of people. Read more of this post

Elemental Makeover Musing

One of the things that has been on my mind lately has been “How would I redesign Elemental in a fair & balanced way that would make me seriously consider switching back?”. Thus, this post.

The idea is to give more control over the rotation, clean up some of the complicated but ultimately meaningless choices and make Mastery more important. Read more of this post

List of Non-Optimal Things for Elemental

This is part FAQ, part personal note on “things for which optimization has been attempted and found lacking”. Read more of this post