Plotting Stat Interactions


This is another way to look at the “X was my best stat so I added more of it, but that made Y my best stat so I re-did my gear and now X is my best stat again” loops that arise from people using stat weights incorrectly. The idea is to show how the stat weights of Crit, Haste and Mastery change relative to a minimum to 99% range for each stat.

Read more of this post

Investigating Stat Targets & Minimums


One of the things I regularly see in Discord spec channels is “I have X% Crit, Y% Haste, Z% Mastery, what am I doing wrong?”, usually followed by something like “You should drop some Crit to get A% Haste”. Questions & responses like these appear to be carried over from prior expansions, but are not really applicable anymore due to a number of mechanic changes.

Read more of this post

Talent Interaction Analysis


I’ve had this sitting in my goggle docs for a while but have only now bothered to write a post about it. As part of my on-going series of posts about using spreadsheets to set up & analyse SimulationCraft results I’ve made a “pairwise talent analysis” sheet.

Click Me.

Read more of this post

Why “Best In Slot” lists are a thing of the past


“Best In Slot” lists, or “BiS” for short, are gear lists identifying the best possible combination of items for each spec. Sometimes there can be differing opinions, or different lists for different talent combinations, but the reason why they are popular is because they’re essentially a shopping list of items to get.

However, these lists are somewhat impractical outside of “thought experiments” or SimulationCraft default profile restrictions because of one thing: random item bonuses.

Thunder/War/Titan-forging

Read more of this post

Trait Self Evaluation


Similar to the recent self evaluation spreadsheet I’ve set up for Trinkets, which helps you configure a series of SimCraft config options to run your current armory profile with various trinket changes, I’ve set one up for Traits too.

Read more of this post

Trinket Analysis: Mark II


Last month I did some work around generating lots of Trinket data for analysis.

The only catch is that to continue this sort of analysis it would require a lot more work to generate more trinket data, trinket pair combinations for interactions and somehow working out how to present this in an easy to read/understand format.

Read more of this post

Trinket Tip Tabluation


Aka “How to make big amazing graphs of trinket data for your spec just like Binks does!”

Read more of this post