Simulations, Logs & Dummies

Meters, Warcraft Logs & Statistics: Part 3

A continuation of the blog series I started recently (Part 1, Part 2).

Another common question raised by players is the “My sims say I should do X DPS but I only get Y DPS on dummies or from WCL parses” one. Unfortunately all three approaches can’t reliably be cross-compared with each other for specific details. Read more of this post

Rankings & Detrimental Behaviour

Meters, Warcraft Logs & Statistics: Part 2

Earlier in the week I covered how there’s a feedback loop (or “snowball effect”) on players moving away from specs based on statistics. Today I’ll be looking at rankings, how these can distort the aggregated data on Warcraft Logs, and why taking non-optimal actions to increase rankings are bad.

In other words, padlords gonna pad, and it’s bad. Sorry, no graphs this time. Read more of this post

The Effect of Player Perception of Class Balance on Player Perception of Class Balance

Meters, Warcraft Logs & Statistics: Part 1

Player perceptions of class balance are based around a few different metrics: ranking & statistic pages from WarcraftLogs, stacked simulation results for all specs, or even in-game DPS meters. There are problems with all of these approaches, and these may be the reasons why players see under or over-powered specs in a different light to the dev team. Read more of this post

Stat Weight Plots Mark II

I wrote a small thing recently on Stat Weight Plots and have now expanded this into something that others can run with minimal configuration and lots of CPU power. For reference, running a 4 stat Crit Plot for Arcane Mages took roughly 3 hours using 7 threads on my i7-6700 so you either need a similarly powerful CPU or lots of time.

Read more of this post

Plotting Stat Interactions

This is another way to look at the “X was my best stat so I added more of it, but that made Y my best stat so I re-did my gear and now X is my best stat again” loops that arise from people using stat weights incorrectly. The idea is to show how the stat weights of Crit, Haste and Mastery change relative to a minimum to 99% range for each stat.

Read more of this post

Investigating Stat Targets & Minimums

One of the things I regularly see in Discord spec channels is “I have X% Crit, Y% Haste, Z% Mastery, what am I doing wrong?”, usually followed by something like “You should drop some Crit to get A% Haste”. Questions & responses like these appear to be carried over from prior expansions, but are not really applicable anymore due to a number of mechanic changes.

Read more of this post

Talent Interaction Analysis

I’ve had this sitting in my goggle docs for a while but have only now bothered to write a post about it. As part of my on-going series of posts about using spreadsheets to set up & analyse SimulationCraft results I’ve made a “pairwise talent analysis” sheet.

Click Me.

Read more of this post