Deconstruction of a Rotation: General Rotation Logic


There are a few misconceptions about how abilities should be used. Most of these follow the “use your biggest hitting ability first”, but this fails to take into account a lot of subtleties in rotations. To try to explain these I’ll use the Elemental rotation as a basis for explaining the logic. Read more of this post

Echo and the Missing Charge


In the initial 7.1.5 PTR Echo of the Elements was changed to 3 charges.

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In the latest build it was reduced to 2 charges, which disappointed a number of people. Read more of this post

Elemental Makeover Musing


One of the things that has been on my mind lately has been “How would I redesign Elemental in a fair & balanced way that would make me seriously consider switching back?”. Thus, this post.

The idea is to give more control over the rotation, clean up some of the complicated but ultimately meaningless choices and make Mastery more important. Read more of this post

Fixing Elemental


To be perfectly honest, fixing Elemental will probably require more work than there is available time for before Legion. Here’s a few things that I think would improve underlying Elemental mechanics so that there’s fewer negative issues, more options for increasing the required skill cap and reducing the need to switch talents for every boss while also trying to avoid cookie cutter builds (although a few talents will favour others). Read more of this post

The Main Swap


Aka “Why Bink is going to raid on a Mage in Legion rather than his Elemental Shaman”

Part One: Damage Meters

For as long as I can remember Elemental output has been somewhat behind the curve pretty much all the time, unless you look at specific AoE or Cleave boss fights like Hellfire Assault or Iskar. The times where I do well comparatively to everyone else I keep wondering that had I been on a different class that is “more popular” would I have performed significantly better? Read more of this post

Niche Design is for the Birds


One of the design approaches we’ve seen over the years in WoW is the “niche design” approach, where each class or spec has a specific thing that they’re good at. This applies to all roles, so that some healers may be better at tank healing than raid healing, some tanks may be better at quick movement, but the biggest area is how this is applied to DPS specs. Read more of this post

A Maelstrom of a Problem


As you may have seen, there’s a blog post on upcoming Legion changes for Shaman. The big problem I see with this is that Maelstrom generation will be too high, and rotation priorities will end up causing conflicts between strong spells.

Read more of this post