Weak Aura Design Part Two

In a previous post I looked at design philosophies, and how I set up the core of my weak aura sets with key resource information. This time around I’ll run through the way I approach the HUD section of my sets.

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Weak Aura Design Philosophy

Aka “Bink tries to explain the logic behind how he creates Weak Aura sets”

I’m not a master at making these things, partially because I lack the art skills to make custom images, while also only having rudimentary LUA skills to be able to take something & modify it slightly. However, the things I throw together seem to be semi-popular, by which I mean I get a few likes/replies when posting work in progress & a few thousand views on wago.io.

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Deconstruction of a Rotation: General Rotation Logic

There are a few misconceptions about how abilities should be used. Most of these follow the “use your biggest hitting ability first”, but this fails to take into account a lot of subtleties in rotations. To try to explain these I’ll use the Elemental rotation as a basis for explaining the logic. Read more of this post

Echo and the Missing Charge

In the initial 7.1.5 PTR Echo of the Elements was changed to 3 charges.

giphy

In the latest build it was reduced to 2 charges, which disappointed a number of people. Read more of this post

Elemental Makeover Musing

One of the things that has been on my mind lately has been “How would I redesign Elemental in a fair & balanced way that would make me seriously consider switching back?”. Thus, this post.

The idea is to give more control over the rotation, clean up some of the complicated but ultimately meaningless choices and make Mastery more important. Read more of this post

Fixing Elemental

To be perfectly honest, fixing Elemental will probably require more work than there is available time for before Legion. Here’s a few things that I think would improve underlying Elemental mechanics so that there’s fewer negative issues, more options for increasing the required skill cap and reducing the need to switch talents for every boss while also trying to avoid cookie cutter builds (although a few talents will favour others). Read more of this post

The Main Swap

Aka “Why Bink is going to raid on a Mage in Legion rather than his Elemental Shaman”

Part One: Damage Meters

For as long as I can remember Elemental output has been somewhat behind the curve pretty much all the time, unless you look at specific AoE or Cleave boss fights like Hellfire Assault or Iskar. The times where I do well comparatively to everyone else I keep wondering that had I been on a different class that is “more popular” would I have performed significantly better? Read more of this post