Stat Weight Plots Mark II


I wrote a small thing recently on Stat Weight Plots and have now expanded this into something that others can run with minimal configuration and lots of CPU power. For reference, running a 4 stat Crit Plot for Arcane Mages took roughly 3 hours using 7 threads on my i7-6700 so you either need a similarly powerful CPU or lots of time.

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Plotting Stat Interactions


This is another way to look at the “X was my best stat so I added more of it, but that made Y my best stat so I re-did my gear and now X is my best stat again” loops that arise from people using stat weights incorrectly. The idea is to show how the stat weights of Crit, Haste and Mastery change relative to a minimum to 99% range for each stat.

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Elemental Talents & Rotation Complications


I’ll be cross posting this to the PTR forum for more visibility

We’re getting closer to the eventual 7.1.5 release date every day, and with the Christmas Holidays coming up there’s less and less chance that further changes will be made to the PTR. It’s with this in mind that I want to highlight a few issues for Elemental that could be resolved this patch.

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Echo and the Missing Charge


In the initial 7.1.5 PTR Echo of the Elements was changed to 3 charges.

giphy

In the latest build it was reduced to 2 charges, which disappointed a number of people. Read more of this post

Trait Self Evaluation


Similar to the recent self evaluation spreadsheet I’ve set up for Trinkets, which helps you configure a series of SimCraft config options to run your current armory profile with various trinket changes, I’ve set one up for Traits too.

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Lamenting Low Legendary Luck


Legendary items and titanforging. These are the big RNG things behind loot acquisition in Legion, in addition to the normal “when will boss X finally drop that damn trinket” problem. This has some parallels to loot acquisition in Diablo 3 but also causes some issues. Read more of this post

A Short Rant About Stat Weights


Everyone likes their stat weights. The problem is that the way stat weights are used doesn’t actually match up with how they’re generated.

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