Investigating Stat Targets & Minimums


One of the things I regularly see in Discord spec channels is “I have X% Crit, Y% Haste, Z% Mastery, what am I doing wrong?”, usually followed by something like “You should drop some Crit to get A% Haste”. Questions & responses like these appear to be carried over from prior expansions, but are not really applicable anymore due to a number of mechanic changes.

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Talent Interaction Analysis


I’ve had this sitting in my goggle docs for a while but have only now bothered to write a post about it. As part of my on-going series of posts about using spreadsheets to set up & analyse SimulationCraft results I’ve made a “pairwise talent analysis” sheet.

Click Me.

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Why “Best In Slot” lists are a thing of the past


“Best In Slot” lists, or “BiS” for short, are gear lists identifying the best possible combination of items for each spec. Sometimes there can be differing opinions, or different lists for different talent combinations, but the reason why they are popular is because they’re essentially a shopping list of items to get.

However, these lists are somewhat impractical outside of “thought experiments” or SimulationCraft default profile restrictions because of one thing: random item bonuses.

Thunder/War/Titan-forging

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Trinket Analysis: Mark II


Last month I did some work around generating lots of Trinket data for analysis.

The only catch is that to continue this sort of analysis it would require a lot more work to generate more trinket data, trinket pair combinations for interactions and somehow working out how to present this in an easy to read/understand format.

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Trinket Tip Tabluation


Aka “How to make big amazing graphs of trinket data for your spec just like Binks does!”

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A Short Rant About Stat Weights


Everyone likes their stat weights.┬áThe problem is that the way stat weights are used doesn’t actually match up with how they’re generated.

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The Game of Stat Values: Elemental Edition


Taking another look at Elemental stats, in particular how each one affects damage output. Please note that all of the work I’ve put in on this is using the T19P SimCraft profile, which has 10303 Crit (31.44%), 5068 Haste (30.09%), 1578 Mastery (25.02%) and 0 Versatility (0%).

The table of analysis & results can be found here, which compares the base profile to subsequent sims where I add 1000 of each stat in turn to see how it affects damage.

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