My Experiences with WoW Feedback

Back in 2013 there was a private feedback forum in the WoW forums, which is where a small group of players across PvE/PvP were able to give feedback directly to developers. This included current issues with the game, from bugs to spec design, as well as responding on topics that the wider community had yet to see like set bonuses.

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Elemental Disharmony – When a Rotation is Broken

Leaving utility spells/mechanics aside, the biggest problem for Elemental in terms of competitiveness is how single target damage output is (usually) lower than other specs. The core issue there is that there are four subsets of spells based on their secondary interactions:

  • Overload spells: Affected by Crit/Haste/Mastery in the same way (ie: Lighting Bolt)
  • Non-Overload spells: Affected by Crit/Haste in the same way, no Mastery interaction (ie: Earth Shock)
  • Lava Burst: Affected by Haste/Mastery, no Crit interaction
  • Double Haste Interaction: The DPET (damage per execute time) increases as the GCD decreases and the number of hits per cast increases as an additional haste interaction. Not modified by Mastery. Eg: Flame Shock, Fire Elemental
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Smart Simulations: Talent & Trait interactions

Last year I wrote a post on looking at talent interactions to look at how talents interact with each other. With the launch of Battle for Azeroth and my focus change towards more experimental theorycrafting ideas I’ve decided to revisit this subject. One issue I found mid-way through this is that just showing the interaction values, with 5 output related talent rows plus 3 different sources for Azerite Traits, doesn’t actually make it easy to answer the question of which combination is better. To answer that I’ve built a second process to combine the results.

This post is more of a reference document for people who want to replicate this process within their own systems or analysis tools. If others want to replicate this for their own specs I can help with some of the initial setup process. Read more of this post

Gearing Paths

My WoW project of late has been looking at secondary stats and better ways of eyeballing gear upgrades than using stat weights (read this post for more information on how stat weights are misused). The general idea is to produce a table where players can look up their total secondary ratings to find out how they should be distributed, but in a way that doesn’t result in drastically re-arranging gear & enchants every time they get an upgrade.

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WeakAura Reference Document

I’m putting a few of the frequent things I use into a post for future reference.

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An open letter from the Earthshrine Elemental Mods & MVPs to the Class Devs

An open letter from the Earthshrine Elemental Mods & MVPs to the Class Devs

Hello Class Developers,

This is a letter from the Elemental Shaman Mod & MVP team of the Earthshrine Discord Server regarding the current state of Elemental, and the current level of communication. As Battle for Azeroth has progressed through Alpha & Beta there have been a number of detailed forum posts from us that cover current problems, and while there have been some fairly amazing responses on other specs/classes the responses for Shaman have been few & far between.

Currently there are very few of the Earthshrine Mods or MVPs for either spec that currently plan to “main” their Shaman for Battle for Azeroth, and even then they have backup options.

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Re-roll tips for Elemental players

Are you considering re-rolling to another class for 8.0: Battle for Azeroth? Here are some tips based on my experience with other classes/specs if you’re not sure what class/spec to switch to. Note that hybrid classes only have one spec for ranged DPS

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