WoW 8.0 Elemental – “Pay Off” Abilities

Following on from the post about Overload, and somewhat related to it, is the subject of “Pay Off Abilities”. This is something that has been mentioned in developer posts on the WoW forums, specifically around how Earth Shock, Lava Burst and Stormkeeper are all “big” moments in the rotation but having three of them diminishes the rotation somewhat. Stormkeeper itself will be relegated to a talent in Battle for Azeroth (at least, it was based on screenshots taken at Blizzcon) so this is mostly about the other two spells.

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WoW 8.0 Elemental – Overloads

After the announcement of Battle for Azeroth over the weekend at Blizzcon it’s probably time to take another look at the current Elemental Shaman design and point out what I think are the problems that need to be resolved.

Overload

Going back to one of my regular subjects for Elemental, and probably one where I feel the strongest but also realize that it’s fairly subjective: Overloads, how they scale with mastery, generate additional maelstrom, and introduce additional variation.

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Weak Aura Design Part Two

In a previous post I looked at design philosophies, and how I set up the core of my weak aura sets with key resource information. This time around I’ll run through the way I approach the HUD section of my sets.

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Weak Aura Design Philosophy

Aka “Bink tries to explain the logic behind how he creates Weak Aura sets”

I’m not a master at making these things, partially because I lack the art skills to make custom images, while also only having rudimentary LUA skills to be able to take something & modify it slightly. However, the things I throw together seem to be semi-popular, by which I mean I get a few likes/replies when posting work in progress & a few thousand views on wago.io.

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Min/Maxing: Are these extra 1000 DPS increases worth it?

One of my recent theorycrafting thoughts was on looking at APL’s and reducing the complexity to see how this alters DPS output. The idea is that a less complex rotation will be easier to use in-game, and maybe even counter-intuitively increase damage.

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Elemental Mechanics

Introduction

This document aims to highlight continuing mechanic issues for Elemental Shaman. It is a work in progress so it may change as new information is available. There may be some incorrect information as my Shaman is essentially “retired” which means I’m not storing the same amount of information in my memory as I used to. Read more of this post

Stat Weight Graphs Part 3: Raidbots edition

Thanks to Seriallos from Raidbots.com I now have full stat weight plots for every DPS spec, and this data should be easily updateable as I’m reading directly from JSON files he’s hosting. I’ll link in the spreadsheets as I set them up, along with interesting stat charts that indicate something different/unusual. Read more of this post