Elemental Makeover Musing

One of the things that has been on my mind lately has been “How would I redesign Elemental in a fair & balanced way that would make me seriously consider switching back?”. Thus, this post.

The idea is to give more control over the rotation, clean up some of the complicated but ultimately meaningless choices and make Mastery more important. Read more of this post

Trinket Tip Tabluation

Aka “How to make big amazing graphs of trinket data for your spec just like Binks does!”

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Lamenting Low Legendary Luck

Legendary items and titanforging. These are the big RNG things behind loot acquisition in Legion, in addition to the normal “when will boss X finally drop that damn trinket” problem. This has some parallels to loot acquisition in Diablo 3 but also causes some issues. Read more of this post

A Short Rant About Stat Weights

Everyone likes their stat weights. The problem is that the way stat weights are used doesn’t actually match up with how they’re generated.

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The Game of Stat Values: Elemental Edition

Taking another look at Elemental stats, in particular how each one affects damage output. Please note that all of the work I’ve put in on this is using the T19P SimCraft profile, which has 10303 Crit (31.44%), 5068 Haste (30.09%), 1578 Mastery (25.02%) and 0 Versatility (0%).

The table of analysis & results can be found here, which compares the base profile to subsequent sims where I add 1000 of each stat in turn to see how it affects damage.

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List of Non-Optimal Things for Elemental

This is part FAQ, part personal note on “things for which optimization has been attempted and found lacking”. Read more of this post

Elemental Spreadsheets

This is going to be a collection post of Elemental spreadsheets I’ve put together, in order to have a single “go here” post for Discord. Please note if the Wowhead guide recommends something different, use that instead.

LavaCalcs (Probably needs further updates, etc)
Stat Ratios – 875 (Generated using BloodyStats)
Stat Weights Analysis (Note: not final or 100% accurate yet)