Further Elemental Feedback


With the announcement today of the Legion launch date of August 30th it means we’ll probably stop focusing on mechanic stuff soon and go into numbers tuning. Here are some things I think need to be addressed before then.

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Detailed Elemental Feedback


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Community Info: Issues & Moving Forward


Please note this was originally intended to be posted early January as a collaboration between Callimonk and myself, but due to a bunch of different reasons it’s been delayed until now. Calli will post her parts on her own blog soon

In December last year there were two posts by Zooper on Blizzardwatch regarding what is commonly referred to as “Cookie Cutter” builds about how there is generally a single accepted talent build, and player attitudes based around this knowledge. These posts are a small part of what our posts will be addressing, but also somewhat of a starting point for the rest of our points as well.

It’s worth pointing out that there are some generalizations made in Zoopers posts, partially around how large the “problem” of binary answers in guides actually are. In a quick survey of 6 Fury Warrior guides 3 did show a binary answer (MMOC, Noxxic and Wowhead) while the Icy Veins & WoW Forum guides explained that rage capping was an issue behind Furious Strikes, and lastly Methods guide indicated that Furious Strikes is “slightly weaker” than Sudden Death. This means 50% of guides had a binary or non-explanatory answer, which could be reduced to 33% if you consider the fact that the Wowhead guides are intended to be for beginners.

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Niche Design is for the Birds


One of the design approaches we’ve seen over the years in WoW is the “niche design” approach, where each class or spec has a specific thing that they’re good at. This applies to all roles, so that some healers may be better at tank healing than raid healing, some tanks may be better at quick movement, but the biggest area is how this is applied to DPS specs. Read more of this post

Alpha: General Gameplay Notes


These are my feedback notes for Alpha testing. I’ll come back and edit/expand these as testing continues. Cross posted to Alpha Forums

Feb 13th: Mostly re-written after recent Alpha changes.
Feb 15th: More notes in italics.
Mar 3rd: New notes in italics, mostly on Artifact stuff

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Alpha: Bug & Technical Notes


Collecting bug notes here. Read more of this post

Math Reference: Crit Damage Calculations


Before I answer this question, I’ll cover how crit damage bonuses work, and how multiple sources interact. Read more of this post

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