Legion Weak Auras – Elemental Shaman


With the Legion pre-patch due on the 19th of July it’s time to post my Weak Aura set.

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HUD
Primary Cooldowns
The Right Icon Set – talented cooldown abilities
The Left Icon Set – buffs, defensive abilities and other stuff
Maelstrom predictor bar – with thanks to Cyous & Satron for custom coding work
Secondary abilities – more utility & totem spells

Re-evaluating Stat Weights


Or why Binks is going to try learning Python.

Stat weights. Those things that people ask for all the time in the assumption that they’re a magical set of numbers that will tell you how to get to the best gear set ever.

Hint: they’re not.

I’ve decided that a better approach may be to take a bit from Stat Weights, a bit from the continual “stat cap” questions, and approach this from a “What are people actually wanting these numbers for in the first place?” direction.

Lets tackle that last bit first: What’s the purpose of Stat Weights? Read more of this post

Fixing Elemental


To be perfectly honest, fixing Elemental will probably require more work than there is available time for before Legion. Here’s a few things that I think would improve underlying Elemental mechanics so that there’s fewer negative issues, more options for increasing the required skill cap and reducing the need to switch talents for every boss while also trying to avoid cookie cutter builds (although a few talents will favour others). Read more of this post

The Main Swap


Aka “Why Bink is going to raid on a Mage in Legion rather than his Elemental Shaman”

Part One: Damage Meters

For as long as I can remember Elemental output has been somewhat behind the curve pretty much all the time, unless you look at specific AoE or Cleave boss fights like Hellfire Assault or Iskar. The times where I do well comparatively to everyone else I keep wondering that had I been on a different class that is “more popular” would I have performed significantly better? Read more of this post

Further Elemental Feedback


With the announcement today of the Legion launch date of August 30th it means we’ll probably stop focusing on mechanic stuff soon and go into numbers tuning. Here are some things I think need to be addressed before then.

Read more of this post

Detailed Elemental Feedback


Read more of this post

Community Info: Issues & Moving Forward


Please note this was originally intended to be posted early January as a collaboration between Callimonk and myself, but due to a bunch of different reasons it’s been delayed until now. Calli will post her parts on her own blog soon

In December last year there were two posts by Zooper on Blizzardwatch regarding what is commonly referred to as “Cookie Cutter” builds about how there is generally a single accepted talent build, and player attitudes based around this knowledge. These posts are a small part of what our posts will be addressing, but also somewhat of a starting point for the rest of our points as well.

It’s worth pointing out that there are some generalizations made in Zoopers posts, partially around how large the “problem” of binary answers in guides actually are. In a quick survey of 6 Fury Warrior guides 3 did show a binary answer (MMOC, Noxxic and Wowhead) while the Icy Veins & WoW Forum guides explained that rage capping was an issue behind Furious Strikes, and lastly Methods guide indicated that Furious Strikes is “slightly weaker” than Sudden Death. This means 50% of guides had a binary or non-explanatory answer, which could be reduced to 33% if you consider the fact that the Wowhead guides are intended to be for beginners.

Read more of this post

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